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Scoundrel gloomhaven
Scoundrel gloomhaven











Not only it is huge map, with plenty of rooms, but we also have the burning building which in the end would collapse (2 damage each turn starting from 7th, auto-loss after turn 12). What awaited us was another very difficult scenario – especially from tactical perspective – scenario – The Alchemy Lab. Kuba J – playing (for the last time!) Spellweaver– top level 9.me – playing (for the first time!) Scoundrel – level 5.

scoundrel gloomhaven

#1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove, #59 Forgotten Grove, #60 Alchemy Labīut before starting in the new set-up, for time being our company looked like this:

scoundrel gloomhaven

Our Gloomhaven Campaign in chronological order: The whole team has changed and completely new squad is created! How would it play? We shall see! Would that craziness ever stop? Tinkerer retired recently, Doomstalker retired in previous scenario and today Spellweaver is gone for good.













Scoundrel gloomhaven